Search for collections on PNUP Repository

RANCANG BANGUN MEDIA PEMBELAJARAN VIRTUAL PRAKTIKUM BERBASIS VIRTUAL REALITY UNTUK PEMBELAJARAN DARING DI MASA PANDEMI COVID 19

Syahrir, Syahrir and Muh., Ilyas Syarif and Nurhayati, Nurhayati (2021) RANCANG BANGUN MEDIA PEMBELAJARAN VIRTUAL PRAKTIKUM BERBASIS VIRTUAL REALITY UNTUK PEMBELAJARAN DARING DI MASA PANDEMI COVID 19. Prosiding Seminar Hasil Penelitian (SNP2M) 2021. pp. 55-59. ISSN 978-623-98762-1-0

[thumbnail of 06. 2021. Rancang Bangun Media Pembelajaran virtual praktikum berbasis virtual reality.pdf] Text
06. 2021. Rancang Bangun Media Pembelajaran virtual praktikum berbasis virtual reality.pdf

Download (553kB)
[thumbnail of Daftar Isi.pdf] Text
Daftar Isi.pdf

Download (112kB)
[thumbnail of Kata Pengantar.pdf] Text
Kata Pengantar.pdf

Download (70kB)
[thumbnail of Sampul.pdf] Text
Sampul.pdf

Download (572kB)
[thumbnail of Susunan Panitia.pdf] Text
Susunan Panitia.pdf

Download (79kB)

Abstract

Onsite learning activities are still difficult to do due to physical restrictions during the COVID-19 pandemic, so that
practical learning is still carried out online. Practical learning is essential in vocational colleges. Practical learning should be done by viewing and operating the device directly from laboratory equipment. With this pandemic, it is difficult for a teacher to carry out. The purpose of this study is to apply Equipment Laboratory to be Virtual Reality (VR). This research method uses Analysis-Design-Development-Implementation-Evaluation (ADDIE). The feasibility analysis uses a Likert scale to test the feasibility of online learning media using VR. The output of this research is the creation of a VR application that can be applied as an online practicum learning medium and will be implemented in the learning process at PNUP. The test results show that can be implemented in zoom and learning management systems (LMS). The next stage of this research tests the application's Likert scale to application users, namely students who have done online practicum using VR.

Keywords: ADDIE, Covid 19, Learning Media, Likert Scale, Virtual Reality

Item Type: Article
Subjects: T Technology > TK Electrical engineering. Electronics Nuclear engineering
Divisions: Jurusan Teknik Elektro > D4 Teknik Multimedia dan Jaringan
Depositing User: Unnamed user with username 197205032000122001
Date Deposited: 31 Jul 2023 00:50
Last Modified: 31 Jul 2023 00:50
URI: https://repository.poliupg.ac.id/id/eprint/3937

Actions (login required)

View Item
View Item